March/April 2000
The Value of Content
By Leonardo Chiariglione
Once upon a time, artists had an easy life. When dancers and
singers performed, only people in the immediate vicinity could enjoy
the show, and they could be asked to pay up. Then over the centuries
came technologystorage, reproduction and transmissionand
along with it, the artists ever-growing reliance on technological
intermediaries, who in turn have relied on government protections. Printing
presses meant that books could be reprinted by others and revenues lost
(hence Queen Annes Copyright Act of 1709). Broadcast meant works
could be copied by consumers (hence the European levy on VCRs and blank
cassettes).
The last wave of technology may be the most challenging of all. Digital recording is
immune from the degradation that plagues analog recording devices: The millionth digital
copy is exactly the same as the first. The Internet means a music file can be sent to
millions of e-mail addresses with the stroke of a key. My role in this arena began in 1988
when I founded MPEG, the Moving Picture Experts Group (www.cselt.it/mpeg), a committee of the International Organization for
Standardization. The MPEG-1 standard, approved in 1992, enables storage of compressed
digital video and audio on compact discs; it is the technology behind MP3, a standard used
by millions of enthusiasts to compress CD music files and move them over the Internet.
MP3 is great because it overcomes the clumsy traditional way of distributing content
based on the sale of a physical object such as a vinyl record or CD. But it has also
caused problemssince piracy of music is now widespread on the Internet. Some people
justify their actions with a philosophy that holds, Bits are bits, content should be
free. But, if that is true, how can an artist earn a living? Simple, they say, if
music is free it can be used as a vehicle for a message that does have monetary value. But
if I were an artist, I would rather live a dignified and penniless life than see my genius
used to advertise the footwear of Acme Shoe Manufacturing Co. (Dont count on my
resolve, though. Under the pangs of hunger I might eventually accept it.)
That is why protection technologies applied to digital content are destined to play
such an important role in the future of our networked society. When content can no longer
be indiscriminately copied, it recovers its lost value. And instead of being the cause of
its devaluation, the Internet becomes the place where contents value is enhanced
because everybody can post works in a protected form and be compensated for them. Artists
will have a better way to reach their fans, and consumers will be able to acquire the
right to consume a piece of work in more ways than it is possible today: Instead of buying
a CD, for instance, a consumer might buy the right to 10 playbacks.
This is the reason why, a year ago, I agreed to lead the Secure Digital Music
Initiative (www.sdmi.org), a nonprofit
organization with 150 corporate members whose shared goal is to develop specifications for
secure digital music. So far, SDMI has produced a specification for portable devices that
play digital music in a secure form.
However, more technologies are needed for a reliable market in digital music to emerge.
One is OPIMAs (www.iec.ch/opima)
specification for the secure download of proprietary protection systems that will enable
Web surfers to consume whatever type of protected content they may encounter.
But in a world where every Netizen can be author, performer, producer, value-added
reseller and consumer all in one, how will it be possible to acquire the rights for a
specific work, possibly worth a few cents, for reuse under some given conditions, unless
all these negotiations and transactions are rendered automatic? Fortunately, an answer is
beginning to be provided by the Foundation for Intelligent Physical Agents (www.fipa.org), whose Agent Communication
Language defines a lingua franca that all intelligent agents will speak, and by MPEG-7, a
standard due to be completed by July 2001, with which it will be possible to give semantic
descriptions of audio and video objects. What happens when these technologies are
combined? Imagine sending your intelligent agent searching for a picture of a lady on the
seashore with a background of palm trees, and negotiating a price for it of no more than
50 cents.
Putting these technologies together is no simple task, because each has been developed
by different industry groups driven by their own models of the world. This is why MPEG has
recently begun developing a new standard called MPEG-21 Multimedia Framework,
which will integrate two critical objectives: how consumers can search for and get
contentdirectly by themselves or through the use of intelligent agentsand how
content can be decoded for consumption according to usage rights. The standards
underpinning the MPEG-21 goals are of such importance for enabling this new paradigm as
the Web evolves to the broadband of tomorrow, that I am sure no company with a stake in
this transition can afford not to be part of this effort.
Leonardo Chiariglione is head of multimedia technologies and services at CSELT, Telecom Italias R&D center
in Torino, Italy.